> For the complete documentation index, see [llms.txt](https://www.btkwiki.info/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://www.btkwiki.info/ingame-guides/features/enchanter-manager-guide.md).

# 🐾 Enchanter Manager Guide

### 🛡️ **Eligible Equipment:**

* Armor, Garment, Shoes, and other major equipment slots.
* **Must be refined to at least +5.**

### 🎲 **Enchant Slot Unlock Conditions:**

| Refine Level | Available Enchant Slots |
| ------------ | ----------------------- |
| +5 \~ +6     | 1 Slot                  |
| +7 \~ +8     | 2 Slots                 |
| +9           | 3 Slots                 |
| +10          | 4 Slots                 |

### 💰 **Enchanting Requirements**

To enchant or re-roll enchantments, you'll need:

* **Enchant Coin x1** <img src="/files/DHI3JwSALqF75P6O8Hrm" alt="" data-size="line">
* **1,000,000 Zeny**

### 🔒 **Locking Enchantments**

* Players may **lock** enchantments to prevent them from changing during re-rolls.
* Up to **2 enchantments** can be locked at a time.

#### Lock & Unlock Requirements:

* **Enchant Coin** <img src="/files/DHI3JwSALqF75P6O8Hrm" alt="" data-size="line"> ×1 to lock an enchant.
* **Enchant Coin** <img src="/files/DHI3JwSALqF75P6O8Hrm" alt="" data-size="line"> ×1 to unlock a previously locked enchant.

### 🔮 **Available Enchantment Options:**

Depending on your item's refine level, enchantments may grant:

* **Increased Elemental Damage:** (Fire, Water, Wind, Earth, etc.)
* **HP/SP bonuses**
* **DEF/MDEF boosts**
* **Increased Attack Speed (ASPD)**
* **Race-specific resistance (Angel, Demon, Undead, etc.)**
* **Drop Rate & Experience boosts**

The exact power of enchantments depends on refine level.

### 🪄 **How to Enchant: Step-by-Step**

#### 1. Equip Eligible Gear:

* Equip armor, garment, shoes, or other major gear refined to at least +5.

#### 2. Interact with NPC:

* Talk to **Enchanter Manager** in `amistr (212, 240)`.

#### 3. Choose "Insert Random Options":

* Select the gear you'd like to enchant.

#### 4. Confirm Requirements:

* Confirm the required items (`Enchant Coin`) and Zeny.

#### 5. Enchant or Reroll:

* Proceed with enchantment; locked enchantments remain unchanged.

***

### 🔑 **Locking & Unlocking Enchants:**

#### 1. Select "Save Enchantment":

* Choose your equipment slot (Armor, Garment, Shoes).

#### 2. Lock or Unlock:

* Click enchantments to toggle lock status.
* Remember the coin requirement (`Enchant Coin` to lock, `Enchant Coin` to unlock).

#### 3. Confirm and Done:

* Locked enchantments are preserved during rerolls.

***

### ❌ **Failure Chance:**

* A **10% chance** of enchantment failure exists.
* On failure, no enchantments will be added, and materials are consumed.
* No item destroyed

***

### 📌 **Quick Tips:**

* **Always lock valuable enchantments** before re-rolling.
* **Enchantments scale significantly** with higher refine levels, prioritize gear at +7 or higher.
* Keep spare `Enchant Coins` and Zeny to maximize your enchantment opportunities.

### Armor / Garment / Shoes — Possible Stats

#### Global (Drop / EXP)

| Stat                        | T1 (+5/+6) | T2 (+7/+8) | T3 (+9/+10) |
| --------------------------- | ---------- | ---------- | ----------- |
| All Monster Drop Rate **%** | 5–10       | 5–10       | 5–10        |
| All Monster EXP Rate **%**  | 5–10       | 5–10       | 5–10        |

#### Core Stats

| Stat                | T1 (+5/+6) | T2 (+7/+8) | T3 (+9/+10) |
| ------------------- | ---------- | ---------- | ----------- |
| Max HP              | +100–150   | +100–500   | +500–1000   |
| Max SP              | +50–100    | +50–100    | +50–100     |
| DEF                 | +2–3       | +2–5       | +4–8        |
| MDEF                | +2–3       | +2–5       | +4–8        |
| Flee                | +2–5       | +3–5       | +4–8        |
| Attack Speed (ASPD) | +1         | +1–2       | +1–3        |
| Crit                | +1–3       | +1–3       | +1–10       |

#### Elemental Damage to Target (%)

| Element | T1   | T2   | T3   |
| ------- | ---- | ---- | ---- |
| Neutral | —    | 5–10 | 6–12 |
| Water   | 5–10 | —    | 6–12 |
| Earth   | 5–10 | —    | 6–12 |
| Fire    | 3–5  | —    | 6–12 |
| Wind    | 3–5  | —    | 6–12 |
| Poison  | 3–5  | —    | 6–12 |
| Holy    | 3–5  | —    | 6–12 |
| Shadow  | 3–5  | —    | 6–12 |
| Ghost   | 3–5  | —    | 6–12 |
| Undead  | 3–5  | —    | 6–12 |

#### Race Resistances (%)

| Race       | T1 | T2   | T3   |
| ---------- | -- | ---- | ---- |
| Angel      | —  | 5–10 | 6–12 |
| Dragon     | —  | 5–10 | 6–12 |
| Plant      | —  | 5–10 | 6–12 |
| Fish       | —  | 5–10 | 6–12 |
| Undead     | —  | 5–10 | 6–12 |
| Demon      | —  | 5–10 | 6–12 |
| Formless   | —  | 5–10 | 6–12 |
| Insect     | —  | 5–10 | 6–12 |
| Brute      | —  | 5–10 | 6–12 |
| Demi‑Human | —  | 5–10 | 6–12 |

***

### Accessory Enchant (Left & Right) — Updated Rules

**At a glance**

| Slot            | Refine Needed      | Lines Rolled | Cost                                      | Fail Chance | On Fail                   | Notes                            |
| --------------- | ------------------ | ------------ | ----------------------------------------- | ----------- | ------------------------- | -------------------------------- |
| Accessory (L/R) | **None** (even +0) | **1**        | **3 × Enchant Coin** **+ 1,000,000 zeny** | **50%**     | **No materials consumed** | Left & Right share the same pool |

>

#### What can accessories roll?

Current accessory pool = **base stats only** (single line):

| Stat | Range    |
| ---- | -------- |
| STR  | +1 \~ +3 |
| AGI  | +1 \~ +3 |
| VIT  | +1 \~ +3 |
| INT  | +1 \~ +3 |
| DEX  | +1 \~ +3 |
| LUK  | +1 \~ +3 |

> Staff may rotate or expand this pool in future events. If that happens, we’ll update this table.

### FAQ

**Q: Does my item break or lose refine/cards when I re‑roll?**\
A: **No.** Refine, cards, and locked lines are preserved.

**Q: Can I choose which unlocked line to re‑roll?**\
A: The system re‑rolls **all unlocked** lines at once. Lock specific lines to keep them safe.

**Q: What happens on the 1% failure?**\
A: You’ll see a failure message; **no zeny or coins are consumed**. Try again.

**Q: Can I lock more than two options?**\
A: No. The limit is **2** locks per item.

**Q: Which items count as coins?**\
A: **Item ID 30102** is used for re‑rolling (**Enchant Coin**) and for **Save/Unlock**. The in‑game name may vary.

**Q: Can I enchant headgears or weapons here?**\
A: Not with this NPC. Supported: **Armor, Garment, Shoes, Accessory (L/R).**


---

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